>
>
> > Hi, I am starting developing opengl applications and need to=20
> > use fltk as the GUI front end.  I am coding in xcode 3.0 but=20
> > cannot get fltk to compile.  I have successfully installed it=20
> > and can compile and execute fltk apps from the command line. =20
> > Has anyone had any success compile fltk in xcode and if so=20
> > how do you set it up?  Thanks
>
> Which version of fltk?=20
>
> FWIW, the 1.3.x tree includes an Xcode3 project file. For 1.1.9 and 2.x
> I usually just build fltk at the command line, then use it from within
> Xcode as an external library - there's no particular reason to build it
> from within Xcode itself.
>
>
>
>
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Using version 2.x of fltk.  So if I were to to it the way you suggest then I 
would make a box within the fltk window and set its target as the main opengl 
program.  And then I include the compiled aplication as an external library in 
xcode?  Thanks for the reply by the way.


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