> > > > Hi, I am starting developing opengl applications and need to=20 > > use fltk as the GUI front end. I am coding in xcode 3.0 but=20 > > cannot get fltk to compile. I have successfully installed it=20 > > and can compile and execute fltk apps from the command line. =20 > > Has anyone had any success compile fltk in xcode and if so=20 > > how do you set it up? Thanks > > Which version of fltk?=20 > > FWIW, the 1.3.x tree includes an Xcode3 project file. For 1.1.9 and 2.x > I usually just build fltk at the command line, then use it from within > Xcode as an external library - there's no particular reason to build it > from within Xcode itself. > > > > > SELEX Sensors and Airborne Systems Limited > Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex= > SS14 3EL > A company registered in England & Wales. Company no. 02426132 > ******************************************************************** > This email and any attachments are confidential to the intended > recipient and may also be privileged. If you are not the intended > recipient please delete it from your system and notify the sender. > You should not copy it or use it for any purpose nor disclose or > distribute its contents to any other person. > ******************************************************************** > Using version 2.x of fltk. So if I were to to it the way you suggest then I would make a box within the fltk window and set its target as the main opengl program. And then I include the compiled aplication as an external library in xcode? Thanks for the reply by the way.
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