On 19.06.2008, at 11:48, Tadhg O'Sullivan wrote: >> Using version 2.x of fltk. So if I were to to it the way you >> suggest then I would make a box within the fltk window and set its >> target as the main opengl program. And then I include the compiled >> aplication as an external library in xcode? Thanks for the reply >> by the way.
I am not aware of the current state of the FLTK2 OS X support, bt it should work. Compile FLTK as a static library, adding whichever FLTK support librarie you need (fltkimage, png, jpeg, gl...) unsing the command line. Then in XCode, create a Carbon application and add those libraries to "External Frameworks and Libraries". You will also need Carbon.framework, CoreServices.Framework, and ApplicationServices.framework. If you want to use OpenGL, you have to add AGL.framework and OpenGL.framework additionally to fltk-gl. Matthias ---- http://robowerk.com/ _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

