> Using version 2.x of fltk.  So if I were to to it the way you 
> suggest then I would make a box within the fltk window and 
> set its target as the main opengl program.  And then I 
> include the compiled aplication as an external library in 
> xcode?  Thanks for the reply by the way.

I don't understand what you are asking...

Have you looked at the GL demo's in the test folder of the fltk tarball?
They show how to use fltk with GL.



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