I've just searched Articles&FAQs and for some keywords in fltk.general
but haven't found what I was looking for, so I'll ask here.

I remember that a couple of years ago, one of the regular posters (such
as dzimmer or cableguy perhaps?) described a system of using fluid to
provide the bare-bones for a class, but doing the actual implementation
in normal .h and .cxx files using a standard editor and then marrying the
two together.

Rather than reinvent the wheel, could someone help refresh my memory?

Cheers
Duncan

I've been away from doing real program development with fltk for a few
years and want to get back into it. Unfortunately my old fltk sandboxes
have bitten the dust during several system reinstallations and I can't
refer to the various experiments I tried with developing with fluid.

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