I wrote:
>>> I remember that a couple of years ago, one of the regular posters
>>> (such as dzimmer or cableguy perhaps?) described a system of using
>>> fluid to provide the bare-bones for a class, but doing the actual
>>> implementation in normal .h and .cxx files using a standard editor
>>> and then marrying the two together.

Edzard replied:
>> It could be me, look for thread "Fluid - Classes and Callbacks".

> see http://www.fltk.org/newsgroups.php?gfltk.general+v:12201


Hmm. I've just been playing with this for a short while and already
I've remembered questions that I've probably asked here before.

In your article you use fluid to create a gui class with a constructor
that creates an Fl_Window and contents, and then outside fluid you have
a subclass manipulates the window and contents.

What I wanted to do in fluid was to derive a new class from Fl_Window
(or other standard widgets) which would have child widgets but only
a skeleton implementation and then provide the rest using a normal
editor or IDE. However, now that I've tried it, I've remembered that
the creation and manipulation of subclasses of fltk widgets in fluid
is not as intuitive as it could be.

I'll need to think and experiment a bit more.

Cheers
Duncan


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