> Another quite big problem is that it is damn *slow*, think 
> about renaming the Toolkit FLTK a more adequate name like 
> SLTK before heavy use.

Yes, I find it slow - that's partly why the code I'm struggling with has
the two back-ends. A fltk one for general work, and the Cairo one for
when you need a high-quality output.

> Instead, we should have provided a very light and simple API 
> like the code in the cairo demo plus some fltk internals 
> hacks to support the surfaces.
> This way, best of both worlds could be achieved:
> Simple rendering made as usual, complex rendering with the 
> use of cairo.

Like GL...

One thing I find awkward about Cairo is there seems to be an awful lot
of platform specific code needed to get the thing going. Once you have
your Cairo context it is not so bad, but there's a fair bit of platform
code to get there.
That just seems wrong these days.
-- 
Ian




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