Shon Pritchett wrote:
> I am using fltk 2 for sure because I am big c++ guy.  

Fltk-1.x is C++. Just a bit less C++...

> I've seen no mention of the functionality I need being deprecated or
> altered anywhere...though this could be due to the maturity of fltk
> 2.0.

I would assume it is still "the same" at that level, but don't know.
"Maturity" is an odd word to use in a sentence about fltk-2 though...

> I could let fltk create all the things mentioned and pass them on I
> suppose but then I am left with what fltk will give me.  Nothing more
> nothing less.

Well, the GL context can be created as whatever you want it to be, and 
you can use Fl::visual() or its fltk-2 equivalent to give some hints to 
the Xserver about what you want. Or you can take what it returns and 
"tweak" it by sending the appropriate requests...

It's probably obvious by now that I am not at all clear what attributes 
you want to set, that you can't get at from the handles fltk returns to 
you...

-- 
Ian



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