Marc et al,

I note that you have used std::vector to hold the animation frames...

I'm OK with that, but historically we have avoided use of the std stuff
for fear of the "variability" of support on some of the embedded
platforms etc.

How do folk feel about that now? Is it safe to assume it is generally OK
these days?

Also, FWIW, you have used 3 vectors to hold the animation data, I think
I might have had a struct to hold the various bits and then just the one
vector of those structs to hold the animation... But perhaps I am
missing something about the implementation here.

Cheers,
-- 
Ian


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