Marc et al, I note that you have used std::vector to hold the animation frames...
I'm OK with that, but historically we have avoided use of the std stuff for fear of the "variability" of support on some of the embedded platforms etc. How do folk feel about that now? Is it safe to assume it is generally OK these days? Also, FWIW, you have used 3 vectors to hold the animation data, I think I might have had a struct to hold the various bits and then just the one vector of those structs to hold the animation... But perhaps I am missing something about the implementation here. Cheers, -- Ian SELEX Galileo Ltd Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14 3EL A company registered in England & Wales. Company no. 02426132 ******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ******************************************************************** _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

