> > I note that you have used std::vector to hold the animation 
> frames...
> Yes, mostly due to the need of some sort of dynamic array.

I understand and I do use the vector stuff from time to time in my own
code for this very reason...

> Of course, if there's a better way to do this which gives
> better cross-platform compatibility I'd gladly hear about
> it- no harm in making things better!

I wouldn't say better...
Where the fltk core lib does this, it tends to be implemented "by hand"
as linked lists or by malloc/realloc of arrays, so that it only depends
on simple "C" techniques that will be portable. This was done in the
early days when the support for the std:: stuff was very inconsistent
across platforms, and especially in small embedded ones...
Whether that constraint is still sensible or valid I do not know.

I suspect that it is not, to be honest.


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