On Mon, 30 Aug 2010, MacArthur, Ian (SELEX GALILEO, UK) wrote:

> I note that you have used std::vector to hold the animation frames...
Yes, mostly due to the need of some sort of dynamic array.
Of course, if there's a better way to do this which gives
better cross-platform compatibility I'd gladly hear about
it- no harm in making things better!

Best,
Marc

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