On Mon, 30 Aug 2010, MacArthur, Ian (SELEX GALILEO, UK) wrote: > I note that you have used std::vector to hold the animation frames... Yes, mostly due to the need of some sort of dynamic array. Of course, if there's a better way to do this which gives better cross-platform compatibility I'd gladly hear about it- no harm in making things better!
Best, Marc _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

