On 27.01.2011, at 19:16, Greg Ercolano wrote:

> Bradford Powers wrote:
>> Thanks. That did the trick.
>> 
>> Just for your info to add the define through the project settings do:
>> 
>> Properties -> C/C++ -> Preprocessor -> Preprocessor Definitions
>> 
>> and add WIN32.
> 
>       Perhaps adding instructions to the README.MSWindows.txt
>       describing how to create a standalone 'hello world' project
>       from scratch, that includes how to determine the necessary
>       compiler flags, macros defs and linker flags.

It sais so in line 396 in README.MSWindows.txt, but since nobody reads README's 
anyway, I am proposing a function in Fluid (for example) that creates all (by 
user choice) build setups for all supported platforms and IDEs.

>       Or, perhaps better is to have the README refer to a single
>       example in the examples directory that includes a VS hello world
>       project that links with fltk/images/gl. I think the only instructions
>       needed would be to tell people how to change /where/ the FLTK library
>       is located.

In the README's, I suggest installation locations for all platforms. So I 
propose that we also add an "install" option in Fluid that copies newly built 
libraries and includes to the recommended locations for all available IDE's on 
a platform.

Which would also be the time to bring the FLTK project and makefile generation 
back into FLTK. But I guess not in 1.3.0 ... .

 - Matthias

_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to