On 27.01.2011, at 19:16, Greg Ercolano wrote: > Bradford Powers wrote: >> Thanks. That did the trick. >> >> Just for your info to add the define through the project settings do: >> >> Properties -> C/C++ -> Preprocessor -> Preprocessor Definitions >> >> and add WIN32. > > Perhaps adding instructions to the README.MSWindows.txt > describing how to create a standalone 'hello world' project > from scratch, that includes how to determine the necessary > compiler flags, macros defs and linker flags.
It sais so in line 396 in README.MSWindows.txt, but since nobody reads README's anyway, I am proposing a function in Fluid (for example) that creates all (by user choice) build setups for all supported platforms and IDEs. > Or, perhaps better is to have the README refer to a single > example in the examples directory that includes a VS hello world > project that links with fltk/images/gl. I think the only instructions > needed would be to tell people how to change /where/ the FLTK library > is located. In the README's, I suggest installation locations for all platforms. So I propose that we also add an "install" option in Fluid that copies newly built libraries and includes to the recommended locations for all available IDE's on a platform. Which would also be the time to bring the FLTK project and makefile generation back into FLTK. But I guess not in 1.3.0 ... . - Matthias _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

