Well, yeah, does it work? I get a bug where half the screen will just turn into 
a random mess, and I've stepped through the process with a debugger, can't find 
anything wrong there.

Meh, it seems to me that it might be smarter just to do the drawing in SDL. 
It'll likely not be slower, and it'll not give me such a bad time.

My only problem with that is that I still haven't figured out how to properly 
use fl_draw_image(), I even checked out an example that compared fl_draw_image 
to using image classes, and the former wouldn't show up. (I'm using 1.3.0)
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