On 18 May 2011, at 21:34, CIB wrote: > Well, yeah, does it work? I get a bug where half the screen will just turn > into a random mess, and I've stepped through the process with a debugger, > can't find anything wrong there.
You'll need to show us some code, I think. Can you post a compact, complete and compileable example that exhibits the flawed behaviour, so we can take a look? > Meh, it seems to me that it might be smarter just to do the drawing in SDL. > It'll likely not be slower, and it'll not give me such a bad time. Yup, SDL's good, and quick for a lot of stuff. I don't use it much myself now, but, you know, horses for courses and all that. I tend to use GL and Cairo along with fltk mostly, so not much need for SDL, but there are still places where it probably would be a better fit. Depends what you are really trying to do, I think. > My only problem with that is that I still haven't figured out how to properly > use fl_draw_image(), I even checked out an example that compared > fl_draw_image to using image classes, and the former wouldn't show up. (I'm > using 1.3.0) Again, show us some code - I assume you've played with the examples in the tests and examples folders, and they have not shed light on the areas you are having issues with? _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

