But I am linking to FLTKDLL - that is, dynamically. Are there any
implications?

On Wed, May 25, 2011 at 10:49 AM, asif saeed <[email protected]> wrote:

> I guess there will be no problems as SL is calling my supplied
> object/function in a separate thread (as somebody has just told me).
>
>
> On Wed, May 25, 2011 at 10:45 AM, asif saeed <[email protected]> wrote:
>
>> Hi,
>>
>> In my current application, I have a .cpp file with #includes of MFC
>> headers and headers of a static lib built upon MFC. The static lib (SL)
>> register function takes a void* (this pointer) of an object and an address
>> of a static function - this registers a callback with SL. From inside that
>> static function, you're supposed to static_cast void* to your own object and
>> call a method of your own object. Now this callback can trigger at any time.
>> The frequency of callback is not that high and it is a single-threaded app.
>> I am basically converting an MFC application to FLTK. I wonder if, after I
>> show an FLTK GUI window, such as that of a hello world type, the callback
>> function of my object in my FLTK app will still get called. I think this can
>> be done as I am linking to a static MFC library (SL). There are no MFC vs
>> FLTK problems, I have isolated both of them. I need your feedback.
>>
>> Thanks & regards,Asif
>>
>>
>
_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to