I suspect there are some implications. Any comments?

On Wed, May 25, 2011 at 11:47 AM, asif saeed <[email protected]> wrote:

> But I am linking to FLTKDLL - that is, dynamically. Are there any
> implications?
>
>
> On Wed, May 25, 2011 at 10:49 AM, asif saeed <[email protected]> wrote:
>
>> I guess there will be no problems as SL is calling my supplied
>> object/function in a separate thread (as somebody has just told me).
>>
>>
>> On Wed, May 25, 2011 at 10:45 AM, asif saeed <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> In my current application, I have a .cpp file with #includes of MFC
>>> headers and headers of a static lib built upon MFC. The static lib (SL)
>>> register function takes a void* (this pointer) of an object and an address
>>> of a static function - this registers a callback with SL. From inside that
>>> static function, you're supposed to static_cast void* to your own object and
>>> call a method of your own object. Now this callback can trigger at any time.
>>> The frequency of callback is not that high and it is a single-threaded app.
>>> I am basically converting an MFC application to FLTK. I wonder if, after I
>>> show an FLTK GUI window, such as that of a hello world type, the callback
>>> function of my object in my FLTK app will still get called. I think this can
>>> be done as I am linking to a static MFC library (SL). There are no MFC vs
>>> FLTK problems, I have isolated both of them. I need your feedback.
>>>
>>> Thanks & regards,Asif
>>>
>>>
>>
>
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