> > > I just downloaded the latest source and tweaked it a little to compile, but > > not much. The text works but the other bits I had working tabs, images > > etc... now don't. > > > Wait, you had to tweak it to compile? On what device / what config? It > should compile out of the box. > >> Did you try fltk-1.1.10 BTW? > >> If fltk2 works, fltk-1.1.x may do so also, as IIRC the internal font > >> handling is similar. > >> Fltk-1.3 is later than either 1.1 or 2.x, and has more stuff (e.g. the > >> virtual device layer etc) going on under the covers that might be > >> implicated in font handling issues... > >> (Note that fltk2 was never really released as it never reached a state > >> that was considered stable enough for long enough! If you use it, you > >> may find some problems, though it mainly works well.) > >> > >> > > I thought v2.0 was the latest and therefore the best but with that info I > > may go back to 1.3 and try and get the text working again. > > > > > Heh, yeah. That's a common trap. I'm the only one really working on 2.0 > -- 1.3 is far more mature. > > Regards, > Ben >
Hi Ben I'm cross compiling for use on a coldfire using nxlib, nanoX and uclinux. To get it to compile I needed to add some header files to my nxlib directory X11/extensions shape.h, shapeconst.h, XI.h and XInput.h, a change to the makefile so it didn't try to compile fluid, glut or test as they wouldn't compile and I didn't need them. I can compile some of the test apps individually though. Stuart _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

