On 17.04.2012, at 19:12, imm wrote:

> OK - sounds good. What triggers the builds? I don't know how this stuff 
> all works... I imagine the build system polls the svn repo (how often? 
> Every half hour or so? faster, slower?) and if anything has changed 
> since the last check, it updates its images then triggers a make?
> Is it like that? Or does it trigger off any svn change?

It polls the svn repository. I can set it to any time I want. Once it is done 
building, it starts polling again, so no built is lost. I have it currently set 
to polling once a night at a random time, but I will increase polls probably to 
once an hour if Mike does not mind.

> Also, what toolcahins are you planning on supporting? I guess that a 
> command line is easier, so OSX via the Makefile is easier than Xcode? (I 
> always use the Makefile anyway, but I know you use Xcode some.) Though I 
> guess xcode-build (or whatever the command is...) works for automating 
> the CLI on OSX?
> 
> Ditto for VS I guess - the shell is easier to automate than invoking the 
> IDE? Though I favour mingw on WinXX anyway!

Yes, VS and Xcode have commandline equivalents - luckily! Currently I am 
planning

FLTK 1.3 and 3.0

Ubuntu: gcc 32 bit Intel, 64 bit Intel (maybe an ARM cross compiler one day?)
MSWindows: CygWin 32 bit, 64 bit Intel, VC2008, VC2010 (later, VC2008 will be 
dropped in favor of VC2012)
OS X: gcc fat, Xcode 4.3.6 IIRC fat, but probably no PPC

One day, I would like to add iOS and Android - eventually... .

This does test execution automatically because Fluid needs to run correctly to 
compile FLTK, but the Unittest should also be extended to give a true error 
code if the screen content is not as expected.

Lastly, I might have to add other configurations as in ../configure --enable...


>>> 
> 
> (Though I do wonder if we could extend Fl_Sys_Menu_Bar to support the 
> Unity menu bar model? Though I took at cursory look at this and got 
> bogged down real fast.)

Yes, that would be great.


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