On 17 Apr 2012, at 20:36, Matthias Melcher <[email protected]> wrote:
>> It polls the svn repository. I can set it to any time I want. Once it is 
>> done building, it starts polling again, so no built is lost. I have it 
>> currently set to polling once a night at a random time, but I will increase 
>> polls probably to once an hour if Mike does not mind.

OK, I see.

> Yes, VS and Xcode have commandline equivalents - luckily! Currently I am 
> planning
> 
> FLTK 1.3 and 3.0
> 
> Ubuntu: gcc 32 bit Intel, 64 bit Intel (maybe an ARM cross compiler one day?)

A Raspberry Pi is only £25 & could build ARM native - and avoid the fluid cross 
compiler issue.

Though I still haven't got mine...

> MSWindows: CygWin 32 bit, 64 bit Intel,

Mingw rather than cygwin?

> VC2008, VC2010 (later, VC2008 will be dropped in favor of VC2012)
> OS X: gcc fat, Xcode 4.3.6 IIRC fat, but probably no PPC
> 
> One day, I would like to add iOS and Android - eventually... .

If Apple would let us?

> This does test execution automatically because Fluid needs to run correctly 
> to compile FLTK, but the Unittest should also be extended to give a true 
> error code if the screen content is not as expected.

Can we compare screenshots? Does that work?


>> (Though I do wonder if we could extend Fl_Sys_Menu_Bar to support the 
>> Unity menu bar model? Though I took at cursory look at this and got 
>> bogged down real fast.)
> 
> Yes, that would be great.

I'd like that ability, but couldn't figure out what API we'd need, or how the 
runtime is supposed to detect whether to do a "normal" menu or the Unity one... 
I assume the exe is not compiled "Unity only"?
Don't know...
-- 
Ian
Sent, much to my surprise, from my iPhone
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