On 17 Apr 2012, at 20:36, Matthias Melcher <[email protected]> wrote: >> It polls the svn repository. I can set it to any time I want. Once it is >> done building, it starts polling again, so no built is lost. I have it >> currently set to polling once a night at a random time, but I will increase >> polls probably to once an hour if Mike does not mind.
OK, I see. > Yes, VS and Xcode have commandline equivalents - luckily! Currently I am > planning > > FLTK 1.3 and 3.0 > > Ubuntu: gcc 32 bit Intel, 64 bit Intel (maybe an ARM cross compiler one day?) A Raspberry Pi is only £25 & could build ARM native - and avoid the fluid cross compiler issue. Though I still haven't got mine... > MSWindows: CygWin 32 bit, 64 bit Intel, Mingw rather than cygwin? > VC2008, VC2010 (later, VC2008 will be dropped in favor of VC2012) > OS X: gcc fat, Xcode 4.3.6 IIRC fat, but probably no PPC > > One day, I would like to add iOS and Android - eventually... . If Apple would let us? > This does test execution automatically because Fluid needs to run correctly > to compile FLTK, but the Unittest should also be extended to give a true > error code if the screen content is not as expected. Can we compare screenshots? Does that work? >> (Though I do wonder if we could extend Fl_Sys_Menu_Bar to support the >> Unity menu bar model? Though I took at cursory look at this and got >> bogged down real fast.) > > Yes, that would be great. I'd like that ability, but couldn't figure out what API we'd need, or how the runtime is supposed to detect whether to do a "normal" menu or the Unity one... I assume the exe is not compiled "Unity only"? Don't know... -- Ian Sent, much to my surprise, from my iPhone _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

