On 07/17/12 11:06, Greg Ercolano wrote:
> On 07/17/12 07:33, darren legge wrote:
>> If I re-compile fltk to not use xft then it starts much quicker (4 seconds)
>> but utf8 characters do not show correctly. I thought xft was just
>> anti-aliasing
>> (which won't work with pcf fonts anyway). It seems xft is required for utf8
>> to work though - is this true ?
>
> No, I don't think that's true; I've rendered utf8 stuff without xft,
> pretty sure.
>
> Many times I've seen my fltk apps displaying chinese/japanese
> in bitmapped fonts back in ye olde days (ie. in chunky, non-anti-aliased
> fonts).
Here's some old screenshots from 2008 of Chinese and Japanese
rendered in what I think is non-xft contexts:
http://seriss.com/people/erco/fltk/tmp/chinese-bad-character.jpg
http://seriss.com/people/erco/fltk/tmp/input-japanese-with-fltk-1-3-x-10-27-2008.jpg
There's a lot of messages on the newsgroup here from that period
covering how all that stuff works. Just sniff around for messages
from me/ian/matt/albrecht that include Fl::set_font()
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