> On 07/17/12 11:06, Greg Ercolano wrote:
> > On 07/17/12 07:33, darren legge wrote:
> >> If I re-compile fltk to not use xft then it starts much quicker (4 seconds)
> >> but utf8 characters do not show correctly. I thought xft was just 
> >> anti-aliasing
> >> (which won't work with pcf fonts anyway). It seems xft is required for utf8
> >> to work though - is this true ?
> >
> >     No, I don't think that's true; I've rendered utf8 stuff without xft,
> >     pretty sure.
> >
> >     Many times I've seen my fltk apps displaying chinese/japanese
> >     in bitmapped fonts back in ye olde days (ie. in chunky, non-anti-aliased
> >     fonts).
>
>       Here's some old screenshots from 2008 of Chinese and Japanese
>       rendered in what I think is non-xft contexts:
>
>       http://seriss.com/people/erco/fltk/tmp/chinese-bad-character.jpg
>       
> http://seriss.com/people/erco/fltk/tmp/input-japanese-with-fltk-1-3-x-10-27-2008.jpg
>
>       There's a lot of messages on the newsgroup here from that period
>       covering how all that stuff works. Just sniff around for messages
>       from me/ian/matt/albrecht that include Fl::set_font()






I’m running these on an arm target. The delay am seeing is in general with 
rendering windows and text.
I used FLTK 1.1.7 with the latest Nano-X and Nxlib and found the performance to 
be the same as when I was using FLTK1.1.7 + Nano-X0.92 + Nxlib 0.45.
This would eliminate Nano-X and Nxlib as being the problem area wouldn’t it ?
But with FLTK 1.3.0 and latest Nano-X, Nxlib delay seems to be considerable 
especially in windows where a sizeable amount of utf-8 text need to be rendered.
I have disabled xft and don’t have any problem displaying utf-8 characters 
except the delay issue am seeing.
Would enabling Xft and using a ttf font make any difference ?





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