> It appears that the framebuffer on my target supports only 16bpp. Is there
> a way to handle color in FLTK in 16 bits ?

Hmm, I don't know.

Does calling:

    Fl::visual(FL_RGB);

At the start of your app, before you create any widgets or windows help? It 
used to but I'm not sure about fltk-1.3 in that regard...








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