On 4 Aug 2012, at 11:23, Herman wrote:

> On 08/04/2012 04:58 AM, Matthias Melcher wrote:
>> 
>> On 04.08.2012, at 03:39, Greg Ercolano<[email protected]>  wrote:
>> 
>>> So what the hell, I thought I'd ask.
>>> 
>>> FLTK on the ipad -- is that even possible? Anyone tried?
>>> 
>>> I know Apple has some kind of rule outlawing graphics libraries
>>> like FLTK for ipad/iphones, but perhaps someone has at least
>>> tried and failed..?
>> 
>> Yes, technically that is not a big issue. iOS is quite similar in some 
>> respect to the OS X interface. We ported the Newton emulator Einstein from 
>> OS X to iOS in a relatively short time.
>> 
>> I considered this for FLTK, but Apple would not allow you to publish 
>> anything with FLTK. They insist that you use their UI libraries. It's not 
>> always enforced (games often come with their own UI), but I have never seen 
>> a UI library offered.
> 
> Hmm, not sure about that. I think they just insist on a consistent look. 
> As I understand it, there are several cross platform libraries 
> (iPhone/Android) around which emulate the look of each platform as much 
> as possible (Corona UI comes to mind) - they are commercial though. It 
> seems that such apps make it to the app store.
> 
> So if fltk with some derived, natively looking widgets were used, I 
> believe there wouldn't be a problem. But then - I am not a lawyer. It 
> would be worth a try though...
> 
> In fact, I would be interested in having a "developer version" of fltk 
> running on i-devices. That would be a reason to get one ...

Oh yes - me too! I'd love that.
Not sure Apple will go for it though!


<OT>
In other news - I recently acquired a brand new, still in the retail packaging, 
been sitting in a warehouse for over a year, Palm (aka HP) Pre3:

Matt, any chance of an Einstein port, then? ;-)

Cheers,
-- 
Ian






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