On 4 Aug 2012, at 11:23, Herman wrote: > On 08/04/2012 04:58 AM, Matthias Melcher wrote: >> >> On 04.08.2012, at 03:39, Greg Ercolano<[email protected]> wrote: >> >>> So what the hell, I thought I'd ask. >>> >>> FLTK on the ipad -- is that even possible? Anyone tried? >>> >>> I know Apple has some kind of rule outlawing graphics libraries >>> like FLTK for ipad/iphones, but perhaps someone has at least >>> tried and failed..? >> >> Yes, technically that is not a big issue. iOS is quite similar in some >> respect to the OS X interface. We ported the Newton emulator Einstein from >> OS X to iOS in a relatively short time. >> >> I considered this for FLTK, but Apple would not allow you to publish >> anything with FLTK. They insist that you use their UI libraries. It's not >> always enforced (games often come with their own UI), but I have never seen >> a UI library offered. > > Hmm, not sure about that. I think they just insist on a consistent look. > As I understand it, there are several cross platform libraries > (iPhone/Android) around which emulate the look of each platform as much > as possible (Corona UI comes to mind) - they are commercial though. It > seems that such apps make it to the app store. > > So if fltk with some derived, natively looking widgets were used, I > believe there wouldn't be a problem. But then - I am not a lawyer. It > would be worth a try though... > > In fact, I would be interested in having a "developer version" of fltk > running on i-devices. That would be a reason to get one ...
Oh yes - me too! I'd love that. Not sure Apple will go for it though! <OT> In other news - I recently acquired a brand new, still in the retail packaging, been sitting in a warehouse for over a year, Palm (aka HP) Pre3: Matt, any chance of an Einstein port, then? ;-) Cheers, -- Ian _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

