> Nobody hold their breath waiting on me actually doing this....

I had OpenGLES 2.0 running locally on FLTK 2.0 for Windows via the PowerVR GLES 
emulation library so I could map iOS rendering calls and develop on PC.

It's pretty straightforward; mainly replacing the context creation code with 
the EGL ones in FL_Choice IIRC.

There is also support for more modern GL context creation creation for win32 
targets in a separate function, including the arb_debug_output extension etc.

I can send you the code if you like - it was pretty hastily put together so 
it's a bit ugly - but then FL_Choice isn't actually the cleanest bit of code in 
the library anyway it would seem ;)


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