> Nobody hold their breath waiting on me actually doing this....
I had OpenGLES 2.0 running locally on FLTK 2.0 for Windows via the PowerVR GLES emulation library so I could map iOS rendering calls and develop on PC. It's pretty straightforward; mainly replacing the context creation code with the EGL ones in FL_Choice IIRC. There is also support for more modern GL context creation creation for win32 targets in a separate function, including the arb_debug_output extension etc. I can send you the code if you like - it was pretty hastily put together so it's a bit ugly - but then FL_Choice isn't actually the cleanest bit of code in the library anyway it would seem ;) _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

