On 28 Nov 2012, at 15:27, caspar wrote: > >> Nobody hold their breath waiting on me actually doing this.... > > > I had OpenGLES 2.0 running locally on FLTK 2.0 for Windows via the PowerVR > GLES emulation library so I could map iOS rendering calls and develop on PC. > > It's pretty straightforward; mainly replacing the context creation code with > the EGL ones in FL_Choice IIRC. > > There is also support for more modern GL context creation creation for win32 > targets in a separate function, including the arb_debug_output extension etc. > > I can send you the code if you like - it was pretty hastily put together so > it's a bit ugly - but then FL_Choice isn't actually the cleanest bit of code > in the library anyway it would seem ;)
Is there somewhere you could post it up, in case others want it too? If not, I'd be grateful if you could send it to me directly - I guess you know my address! The fltk-2 port is probably not directly useful to me, but I'd be very interested in seeing the code, to see if I could apply it to my fltk-1.3 tree. Cheers, -- Ian _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

