On 28 Nov 2012, at 15:27, caspar wrote:

> 
>> Nobody hold their breath waiting on me actually doing this....
> 
> 
> I had OpenGLES 2.0 running locally on FLTK 2.0 for Windows via the PowerVR 
> GLES emulation library so I could map iOS rendering calls and develop on PC.
> 
> It's pretty straightforward; mainly replacing the context creation code with 
> the EGL ones in FL_Choice IIRC.
> 
> There is also support for more modern GL context creation creation for win32 
> targets in a separate function, including the arb_debug_output extension etc.
> 
> I can send you the code if you like - it was pretty hastily put together so 
> it's a bit ugly - but then FL_Choice isn't actually the cleanest bit of code 
> in the library anyway it would seem ;)


Is there somewhere you could post it up, in case others want it too?

If not, I'd be grateful if you could send it to me directly - I guess you know 
my address!

The fltk-2 port is probably not directly useful to me, but I'd be very 
interested in seeing the code, to see if I could apply it to my fltk-1.3 tree.

Cheers,
-- 
Ian




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