I had to change the def of IIRC FLUID_IN_DLL or something like that, before dsound worked for me. I'll investigate later.
Posting from a mobile, pardon my terseness. ~ C. On Nov 28, 2009 4:08 AM, "Nils" <[email protected]> wrote: Hey fluidsynths, for our Denemo Windows sound-output we use fluidsynth. I compiled fluid with dsound.h from WINE (and with portaudio). Dsound is not working. I have to test if it does work with the official directX SDK dsound.h but I don't want to agree to their license you need for downloading, so maybe you have more experience here? Nils _______________________________________________ fluid-dev mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/fluid-dev
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