I had to change the def of IIRC FLUID_IN_DLL or something like that, before
dsound worked for me. I'll investigate later.

Posting from a mobile, pardon my terseness. ~ C.

On Nov 28, 2009 4:08 AM, "Nils" <[email protected]> wrote:

Hey fluidsynths,

for our Denemo Windows sound-output we use fluidsynth.
I compiled fluid with dsound.h from WINE (and with portaudio).

Dsound is not working. I have to test if it does work with the official
directX SDK dsound.h but I don't want to agree to their license you need for
downloading, so maybe you have more experience here?

Nils


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