Hello Nils,

Quoting Nils <[email protected]>:
Hey fluidsynths,

for our Denemo Windows sound-output we use fluidsynth.
I compiled fluid with dsound.h from WINE (and with portaudio).

Dsound is not working. I have to test if it does work with the official directX SDK dsound.h but I don't want to agree to their license you need for downloading, so maybe you have more experience here?

Nils


Could you point me to a copy of the dsound.h you are using or attach it? I tried using a wine dsound.h before, but it had some dependencies and I didn't really get past the build stage. I have the SDK installed and can test with it and then try your dsound.h.

Josh



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