> It looks like the rotation matrix math in dada.h is inconsistent; and > the signs on the sins need to be flipped for the y-axis. this seems to be right. nice catch. could you submit this as a bug please?
> I'm gonna make the change locally. This is an interesting one, since > people probably depend on the existing behavior - i don't think this is a problem. this is the case with the planes and the flipped texture bugs also. best, gabor
