On Fri, 2009-03-20 at 09:37 +0100, gabor papp wrote: > > It looks like the rotation matrix math in dada.h is inconsistent; and > > the signs on the sins need to be flipped for the y-axis. > this seems to be right. nice catch. could you submit this as a bug please?
A great bit of detective work - thanks Scott. > > I'm gonna make the change locally. This is an interesting one, since > > people probably depend on the existing behavior - > i don't think this is a problem. this is the case with the planes and > the flipped texture bugs also. Yes. I think we need to set aside a week to fix all these things - probably just before we do a release, so we can all update our scripts in one go. cheers, dave
