On Sun, 2009-04-12 at 11:52 +0100, Dave Griffiths wrote: > I'd like to get to the bottom of this - could someone find out if it's > the multitexturing or glsl that causes the segfault?
I've removed the need for the MULTITEXTURE flag by using glew to detect the card is capable, but I'm unsure if the crashes are due to older cards which don't support it, or the way I'm doing texturing in fluxus. Could people who have experienced this crash please run: glxinfo | grep multitexture To see if it's listed as being supported for your hardware. Many thanks! dave
