hi Dave, > In your case, is it definitely the multitexturing which is the problem? > i.e. does GLSL=0 on it's own result in crashes too? it is a bit strange. i clearly remember it was working a couple of months ago, then it was crashing. now as i tried it is working again.
> I think the offending functions in fluxus might be: > glActiveTexture > glClientActiveTexture > > Are they in your glewinfo? yes, glActiveTexture: OK glActiveTextureARB: OK glClientActiveTexture: OK glClientActiveTextureARB: OK best, gabor
