> I put "m_MultitexturingEnabled = false;" after the if statement in the
> TexturePainter constructor and I seem to no longer have problems
> rendering polyprimitives!
great! it seems we have a problem somewhere in the multitexturing code
then as we have already suspected.

> Out of curiosity, what is the multitexturing do? Will this prevent me
> from using any functions etc... 
you won't be able to use more than one texture on an object until we fix
this.

as a quick workaround i think we should make a command line switch that
disables multitexturing.

> P.S. I can't tell you how many times I compiled with the MULTITEXURE=0
> option, thinking it was actually doing something.
it's our fault. this was removed recently, but we forgot to remove it
from the README file.

best,
gabor

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