> I put "m_MultitexturingEnabled = false;" after the if statement in the > TexturePainter constructor and I seem to no longer have problems > rendering polyprimitives! great! it seems we have a problem somewhere in the multitexturing code then as we have already suspected.
> Out of curiosity, what is the multitexturing do? Will this prevent me > from using any functions etc... you won't be able to use more than one texture on an object until we fix this. as a quick workaround i think we should make a command line switch that disables multitexturing. > P.S. I can't tell you how many times I compiled with the MULTITEXURE=0 > option, thinking it was actually doing something. it's our fault. this was removed recently, but we forgot to remove it from the README file. best, gabor
