On Mon, 2009-04-27 at 13:54 +0200, gabor papp wrote: > > I put "m_MultitexturingEnabled = false;" after the if statement in the > > TexturePainter constructor and I seem to no longer have problems > > rendering polyprimitives! > great! it seems we have a problem somewhere in the multitexturing code > then as we have already suspected.
Yes, at least it's not a new bug :) I'd like to know what is going on still though. What is the graphics card that this breaks on? cheers, dave
