Hi Gabor, In that case, a quick fix might be to save out the primitives from fluxus, as they should be quicker to load back in once processed this way.
cheers, dave On Thu, 2010-01-14 at 15:56 +0100, gabor papp wrote: > > A guess, but it could be the conversion of the indexes - obj files allow > > separate indexes for normals, tex coords and vertices. OpenGL requires > > one index for all of these (as far as I remember). > thanks. i think you are right. this is the annotated output of valgrind: > > -------------------------------------------------------------------------------- > Ir I1mr I2mr Dr D1mr D2mr > Dw D1mw D2mw > file:function-------------------------------------------------------------------------------- > 3,971,655,381 3 3 283,353 60,892 4,662 > 104,398 0 0 > libfluxus/src/OBJPrimitiveIO.cpp:Fluxus::OBJPrimitiveIO::UnifyIndices(std::vector<Fluxus::OBJPrimitiveIO::Indices, > > std::allocator<Fluxus::OBJPrimitiveIO::Indices> > const&) > 2,979,464,410 0 0 1,986,364,269 185,452,680 11,880 > 0 0 0 > libfluxus/src/OBJPrimitiveIO.h:Fluxus::OBJPrimitiveIO::UnifyIndices(std::vector<Fluxus::OBJPrimitiveIO::Indices, > > std::allocator<Fluxus::OBJPrimitiveIO::Indices> > const&) > 1,986,172,832 0 0 993,205,975 185,421,051 0 > 0 0 0 > libfluxus/src/OBJPrimitiveIO.h:Fluxus::OBJPrimitiveIO::RemoveDuplicateIndices()1,985,946,903 > > 3 3 193,875 103,074 0 6 0 > 0 > libfluxus/src/OBJPrimitiveIO.cpp:Fluxus::OBJPrimitiveIO::RemoveDuplicateIndices() > > 993,082,716 0 0 133,233 10,506 0 > 133,233 13,531 2,302 /usr/lib/gcc/i386-redhat-linux/4.3. > 2/../../../../include/c++/4.3.2/ext/new_allocator.h:Fluxus::OBJPrimitiveIO::RemoveDuplicateIndices() > > gabor >
