hi,

i added a new primitive called icosphere, which is a sphere subdivided recursively from an icosahedron. sometimes it gives nicer results than the old sphere.

solid:
http://www.flickr.com/photos/gaborpapp/4423601224/

texture mapped:
http://www.flickr.com/photos/gaborpapp/4428292865/

(build-icosphere) has one argument, the level of subdivisons. 1 gives you the icosahedron. higher iteration levels (e.g. above 6) will generate a lot of triangles and it becomes quite slow.

best,
gabor

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