> > You'd probably like one of these: > http://local.wasp.uwa.edu.au/~pbourke/geometry/supershape3d/ > > That looks good too, but I'm somehow getting the impression that it wouldn't generate a dodecahedron.
I just did some reading about it and a lot of this stuff seems quite well defined. I wonder how hard it would be to turn something like the definition of those platonic shapes into a function generating them, then trying to extend that. Too hard for me right now, but at least I could see how we could go from the basic ones to some of the more complicated ones generatively. One question is what should be build into Fluxus and what can be projects done in Fluxus, of course. A lot of those mathematical shapes look quite universal to me and they could make good fun as a starting point for creativity. Not sure how cleanly that stuff could be abstracted. Just thinking out loud here. Speaking of the build in shapes; is there a reason why cylinder takes two arguments? Is the first one purely there in the interest of later deforming the object? Yours, Kas.
