OpenGL ES only uses triangles, no quads or polygons.
That's mainly for mobile devices (like Android & iOS) but it's probably good 
practice to switch to all triangles, eventually, for compatibility.

Cheers
Evan


On 26 Sep 2011, at 11:04, Kassen wrote:

> 
> 
> On 26 September 2011 11:53, evan.raskob [lists] <[email protected]> 
> wrote:
> I think we're stuck with textured triangles, FYI - OpenGL ES 2 and all (I've 
> been deep into that lately)
> 
> Quads are soooo 200X !
> 
> 
> Are quads getting depreciated? 
> 
> Kas. 

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