yeah, it's not hard to get around, luckily. that's a good point, it could just do it automagically for you.
On 27 Sep 2011, at 16:48, David Griffiths wrote: > On Mon, 2011-09-26 at 21:34 +0100, evan.raskob [lists] wrote: >> OpenGL ES only uses triangles, no quads or polygons. >> That's mainly for mobile devices (like Android & iOS) but it's >> probably good practice to switch to all triangles, eventually, for >> compatibility. > > That's an implementation detail, you can make your text quads from > two triangles, right? > > Fluxus on android could be backwards compatible by doing this for you > when you use quad poly prims, for example. > > cheers, > > dave > > >
