On Mon, 2011-09-26 at 21:34 +0100, evan.raskob [lists] wrote:
> OpenGL ES only uses triangles, no quads or polygons.
> That's mainly for mobile devices (like Android & iOS) but it's
> probably good practice to switch to all triangles, eventually, for
> compatibility.

That's an implementation detail, you can make your text quads from
two triangles, right?

Fluxus on android could be backwards compatible by doing this for you
when you use quad poly prims, for example.

cheers,

dave



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