On 23/06/2011, at 10:08 AM, Steve Wart wrote:

> So how can you make simple languages simple to use? Developers have
> been rejecting complex GUIs in favour of plain text. If Google and
> Apple are right, every program component isn't a file on a disk, but
> rather some network accessible resource. On the other hand, a cynical
> person would say that the "cloud" is just another broken metaphor to
> pile onto the heap, because all this stuff is going to be built on top
> of the concepts we are already stuck with.

I find the simplest thing is actually nothing at all. It's there before you 
start.

As the Rubinius guys' adage goes: (There is) no code (that) is faster than 
(having) no code (at all). (Brackets added by me, for understanding purposes, 
because I find the way they usually write that to be too simple to aide 
understanding).

Thus... (my real point here)... the fact that we call this stuff "code" or 
"language" is at fault in my opinion. If something is codified, there's 
something wrong. Things need to be immediately obvious when you observe them. 
Easy to say, hard to implement.

Julian.
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