On Mon, Jul 11, 2011 at 10:23 PM, John Zabroski <[email protected]>wrote:

>
>
> On Mon, Jun 13, 2011 at 11:17 AM, Alan Kay <[email protected]> wrote:
>
>> It would be great if everyone on this list would think deeply about how to
>> have an "eternal" system, and only be amplified by it.
>>
>> For example, take a look at Alex Warth's "Worlds" work (and paper) and see
>> how that might be used to deal with larger problems of consistency and
>> version control in a live system.
>>
>> I also believe that we should advance things so that there are no hidden
>> dependencies, and that dependencies are nailed semantically.
>>
>
> Alan/Alex,
>
> Worlds does not address how to debug a live system other than random
> state-space exploration.
>
> Have you made progress I am not aware of?
>
> As I've said before, computer scientists must be much better at studying
> living systems if they want to build systems that can function at scales
> that exceed the capacity for humans to configure it.  How exactly does
> "Worlds" truly deal with larger problems of consistency and version
> control?  The same question applies to David Reed's TeaTime, which is really
> just Worlds with an illusion of infinite memory.  I, too, could edit a
> PhotoShop image forever and scroll through the history of every edit I ever
> made using the History view, but I would need a lot of memory to do it.  In
> practice, PhotoShop requires the user to do things like compacting layers
> and other memory organization techniques.
>
> To really make something like TeaTime or Worlds useful, you need bounds on
> how the history relation of a program affects the input/output relation.
> Even with bounds, you can still have "glitches" like the Brock/Ackerman
> Anomaly.  But the nice thing about bounds is there is a lot of mathematical
> ways you can describe bounds, such as linear temporal logic or linear types
> or just any linearity guarantee period.
>
> That said, it is okay to have hidden dependencies, as long as somebody is
> allowed to check those dependencies at any point in time they please.  A bad
> hidden dependency would be something like a NAT firewall causing a protocol
> to stop working.  But an even more pernicious hidden dependency is in all
> software: BUGS!
>
> Dealing with bugs has led Carl Hewitt to propose we should just live with
> them, and reason about live systems using inconsistency tolerant logic.  He
> prefers his own logic, DirectLogic.
>
> Cheers,
> Z-Bo
>
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>
> I wonder how these worlds would merge split streams of worlds. Or will
worlds only allow branching without combining.
Could I pull in another world and start combining them ?
Or should they behave as website history, where I use the backbutton to
trace may steps?

Karl
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