That's called hardware engineering (arranging physical components).  There
are some good developments using paper and "ink" and various components
shown on TED.  But I agree with you on programming too, see Minecraft or
ToonTalk or Scratch etc.  I think the various domains of programming,
String, Number, Date, Boolean, Branch, Collection, Program
Recorder/Debugger etc.  can be put into easily understandable visual
components and programming can proceed by demonstration or example.  0
lenses is better.  Just slow like I said in my message.  Using a lens (to
compile) speeds stuff up.

John


On Wed, Dec 5, 2012 at 2:59 PM, David Barbour <[email protected]> wrote:

> From this title, I was hoping for a subject on cameras as a user input
> model for programming with pen and paper (and augmented reality). I did
> blog on that recently.
>
> For live programming, it would be nice if programming was like arranging
> physical components, no photography.
> On Dec 4, 2012 6:17 PM, "John Carlson" <[email protected]> wrote:
>
>> Wouldn't it be best to make programming a bit like single lens
>> photography instead of dual (or triple) lens photography?  It would seem
>> like the fewer lenses you use, the less likely it would be for one of them
>> to be scratched.  Unless somehow there was a compensating factor in the
>> lenses.
>>
>> My 2 bits.  Metaphor isn't quite right, but perhaps you see my point.
>>
>> Where's my post-mature optimization?
>>
>> John "Damn the torpedos, we're going full speed ahead and getting
>> nowhere" Carlson
>>
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