Yup.  Certainly your opinion goes along the conventional wisdom.  (It
is not Scratch but their tile-based scripting system inspired by
Scratch.)

I have my own share of doubts and wonder how much improvement they
manage to put since January, when we saw a prototype working.  But it
is commendable that they make hardware and customized OS and drivers
just to support a single idea they want, which is to have a good
response for hand drawing and a customizable platform by the end-user.
 An they did manage to start selling it.

I'd say "let us see".

On Thu, Apr 25, 2013 at 4:47 PM, Josh Grams <[email protected]> wrote:
> On 2013-04-25 11:30AM, Yoshiki Ohshima wrote:
>>(Speaking of new hardware, enchantMOON has gotten to the "pre-order"
>>stage.  http://enchantmoon.com/)
>
> Is there anything interesting about that other than that it appears to
> have Scratch inside?  There doesn't seem to be anything on their website
> other than a video, and from the video, the user interface looks to be
> horrifyingly bad.
>
> - It starts up with what looks like a moon waxing, but when it gets to
>   be a full moon, you find out that it's *not* actually done loading,
>   it's just displaying a moon spinning.  If you have a progress bar, it
>   should either represent a fraction of progress or it should just give
>   an indicator that the computer is busy and hasn't crashed and should
>   very clearly *not* look like a fraction of anything.
>
> - It seems to have a lot of interface glitz which just slows things down
>   and serves no useful purpose whatever.  If I click a button, I don't
>   want to watch a little explosion of growing dots, I just want it to go
>   to the next screen.  It might be cute the first eight times, but after
>   that it's just annoying.  For serious use, half a second to wait for
>   some stupid animation to play before it does what I tell it to do is
>   at least two or three times too long.
>
> - The handwriting recognition is so incredibly slow that at one point
>   the user starts to correct his writing thinking that the system hasn't
>   recognized it at all...if I was going to use it, I'd want to see it be
>   about an order of magnitude faster.  Isn't the rule of thumb that
>   ideally things should take less than a tenth of a second, and if they
>   take more than twice that they should show a progress or busy
>   indicator?
>
> - Buttons which orbit?  Really?  That's just incredibly stupid.  I don't
>   want to have to read the buttons to figure out which one is which.  On
>   a touch-screen device should definitely be able to just *know* where
>   they are and be able to stab the right one without looking.
>
> - And this is a trivial thing, but why are these people so totally
>   incompetent that they posted a demo video with two minutes of blank
>   frames at the end?  If they're so lazy that they can't be bothered to
>   double-check a four-minute video before they post it, I definitely
>   don't trust them to write software which doesn't suck.
>
> --Josh
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-- 
-- Yoshiki
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