If you treat computing that reverently, you'll never improve it.

On Thu, Sep 5, 2013 at 6:19 AM, Carl Gundel <[email protected]> wrote:

> Design systems that are more efficient than life?  More efficient in what
> ways, for what purposes?  For the purposes of computing?  Can we define
> what computing should become?  We are only touching the hem of the garment,
> I think.  ;-)****
>
> ** **
>
> -Carl****
>
> ** **
>
> *From:* [email protected] [mailto:[email protected]] *On Behalf
> Of *David Barbour
> *Sent:* Thursday, September 05, 2013 12:05 AM
>
> *To:* Fundamentals of New Computing
> *Subject:* Re: [fonc] Final STEP progress report abandoned?****
>
> ** **
>
> Life is, in some ways, less "messy" than binary. At least less fragile.
> DNA cannot encode absolute offsets, for example. Closer to associative
> memory.****
>
> In any case, we want to reach useful solutions quickly. Life doesn't
> evolve at a scale commensurate with human patience, despite having vastly
> more parallelism and memory. So we need to design systems more efficient,
> and perhaps more specialized, than life.****
>
> On Sep 4, 2013 5:37 PM, "Casey Ransberger" <[email protected]>
> wrote:****
>
> John, you're right. I have seen raw binary used as DNA and I left that
> out. This could be my own prejudice, but it seems like a messy way to do
> things. I suppose I want to limit what the animal can do by constraining it
> to some set of "safe" primitives. Maybe that's a silly thing to worry
> about, though. If we're going to grow software, I suppose maybe I should
> expect the process to be as messy as life is:)****
>
> ** **
>
> On Wed, Sep 4, 2013 at 4:06 PM, John Carlson <[email protected]> wrote:**
> **
>
> I meant to say you could perform and record operations while the program
> was running.****
>
> I think people have missed machine language as "syntaxless."****
>
> On Sep 4, 2013 4:17 PM, "John Carlson" <[email protected]> wrote:****
>
>
> On Sep 3, 2013 8:25 PM, "Casey Ransberger" <[email protected]>
> wrote:****
>
> > It yields a kind of "syntaxlessness" that's interesting.****
>
> Our TWB/TE language was mostly syntaxless.  Instead, you performed
> operations on desktop objects that were recorded (like AppleScript, but
> with an iconic language).  You could even record while the program was
> running.  We had a tiny bit of syntax in our predicates, stuff like range
> and set notation.****
>
> Can anyone describe Minecraft's syntax and semantics?****
>
>
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> ****
>
> ** **
>
> -- ****
>
> CALIFORNIA****
>
> H  U  M  A  N****
>
>
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