On Sep 3, 2013 8:25 PM, "Casey Ransberger" <[email protected]> wrote:

> It yields a kind of "syntaxlessness" that's interesting.

Our TWB/TE language was mostly syntaxless.  Instead, you performed
operations on desktop objects that were recorded (like AppleScript, but
with an iconic language).  You could even record while the program was
running.  We had a tiny bit of syntax in our predicates, stuff like range
and set notation.

Can anyone describe Minecraft's syntax and semantics?
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