On Sep 3, 2013 8:25 PM, "Casey Ransberger" <[email protected]> wrote:
> It yields a kind of "syntaxlessness" that's interesting. Our TWB/TE language was mostly syntaxless. Instead, you performed operations on desktop objects that were recorded (like AppleScript, but with an iconic language). You could even record while the program was running. We had a tiny bit of syntax in our predicates, stuff like range and set notation. Can anyone describe Minecraft's syntax and semantics?
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