On 2017-05-12 11:55, Marco van de Voort wrote:
(from the other posts I get that the program was relatively short, and maybe
even one single compilation unit? Benchmark smells)

As I'm always told when reporting issues... supply a small example program that shows the problem. I wasn't going to post the full source code for a whole game, just to show that the raycasting engine is where the slowdown happens. My profiling already narrowed that part down. So I posted a single unit as a small example program. No other intentions were implied.


Did you try ppcjvm on the fpc code btw?

No, I've never used the JVM backend of FPC. Time permitting, I'll give it a try - simply out of curiosity.


Regards,
  Graeme

--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

My public PGP key:  http://tinyurl.com/graeme-pgp
_______________________________________________
fpc-pascal maillist  -  fpc-pascal@lists.freepascal.org
http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal

Reply via email to