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On 28/06/13 23:37, Matt Giuca wrote:
> Did you guys end up chipping in for one?

Not as a group.


> Did anybody get theirs?

Yes. Mine arrived on Thursday. The cardboard box was damp and looked
like someone had used it as a football... but amazingly the contents
inside were unarmed.


> I got mine this week, and I am severely disappointed from both a
> freedom and security standpoint that it requires me to enter a
> credit card before I can even turn it on.

This controversy was uncovered some months back, so I was expecting to
need a credit card. Some information here:

https://support.ouya.tv/entries/23463832-Why-do-you-HAVE-to-put-in-credit-debit-card-information-even-for-free-apps-games-

- From the link, Ouya support stated "Other than being able to download
games via the Discover section, absolutely no other functionality will
require that you provide payment information. Period." We know this
isn't true - you need to enter this information before you can even
log in. Apparently you can load your own .apk files onto the device to
run, but you wouldn't even be able to get that far without having some
credit verified up front (unless hacking the device, of course).

Fortunately, instead of a credit card, you also have the option of
using a pre-paid credit code. These were apparently available during
pre-order, and can be brought from various places online. eg.

http://www.game.co.uk/en/ouya-10-credit-232744

So while some available credit must be verified (which I'm not
defending - this aspect of the Ouya console sucks), it seems that you
don't have to hand over your credit card to Ouya to store indefinitely
if you don't want to.

I have a spare debit card which I never have any money in, and I leave
at home just for emergencies. eg. If my wallet gets stolen, I can
cancel my cards and transfer money to my spare debit card account
online while waiting for a replacement. This is the card I used when
signing up for an Ouya account. When I made a game purchase (more on
this below), I transfered money to the account associated with the
card first. That way, I don't have to trust Ouya, and transferring
money is still probably easier than dealing with buying pre-paid credit.


> https://plus.google.com/108688191891412975833/posts/baejsGtfX3C

To address your concern of accidentally being charged for games by
button-mashing, the one game I purchased to date gave the impression
that the Ouya payment API forces certain GUI changes, based on the way
the UI suddenly appeared - it looked very Android-ish, which was a
stark contrast to everything else in-game. In any case, you can also
configure (under the Parental menu) that you must enter a PIN first to
make any purchase.

A boss had just appeared after maybe 30 or so minutes of game-play.
Then a message appeared asking me to purchase the game if I wanted to
continue. Clicking "Purchase"(?) (this is from memory of course), I
was told the game would cost $4.99, and then I had to click another
button, "Confirm" IIRC, and then click one more time to dispel the
message that I had successfully paid. Then i was back in the game.

Having witnessed this myself, I can confirm that it was all very
smooth and nicely handled. I can understand why they want a credit
card up front (and it probably doesn't hurt that Ouya can say to
potential developers "we have X number of people with an Ouya console
and credit on file ready to make purchases").

Possibly if people had to quit the game, go to Discover, purchase the
game, possibly wait for something to download, and then load the game
up again and get back to my last checkpoint, some people wouldn't
bother. They might go to the store and say "hey, there's 200 other
demos here that I haven't tried out" and instead of paying for the
game will just go play something else.

And that's Ouya's thing - every game must provide a no-cost playable
component. If purchases could not happen in game, I expect commercial
game developers might have good reason to be scared of people just
playing demos and not making purchases. So it is clear to me that this
mandatory credit was deliberately enforced as a marketing factor above
all else.

In the context of a game console, I'm pretty happy with the Ouya.
There have been a few surprises (such as the built-in track-pad on the
controller which I only discovered by accident), and of course "Make"
being right on the main menu where you can run your software builds
from. Already I have more games on my Ouya then I have for my Wii-U.

- From a free software perspective however, it's been somewhat of a
letdown. Apparently, the boot-loader is locked. There was no reference
on the device or in the printed documentation (that I noticed, anyway)
to the source code, or the GPL etc. although everything does appear to
have been dumped on GitHub. They may have released more code than any
other major game console to date, but it's not as much as I had hoped for.

These HackPad notes seem to have summed up nicely what Ouya meant by
"Open"; "anyone can put games on there".

https://randomfoo.hackpad.com/Ouya-Hacking-seqz2sKJfDR

- -Adam

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