On 25-Sep-2000 Chris Kuklewicz wrote:
> What is the difference between a .o and a .lo object?

Nothing, really.  The .lo is just an extra extension so that I can compile the
few object files that are shared in the main executible and plugins with or
without -fPIC as needed.  Stuff in the main executible gets .o, and objects
that need to be compiled again for a plugin get .lo.

> Arg.  I attached the short error message to this message.

You forgot to initialize m_store..  Stick:

HashStore *MetaData::m_store = NULL; in player.cpp or something..

Isaac
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