Erno Szabados wrote: > > > Great.. ergh.. shall we delay this a bit more, until we check the PLSM? > > > > For tiled maps we'd need a high resolution map either, so that wouldn't > > change much. > > I did not follow the topic, but would a vectorized map help you?
It's not about an ingame-map, but about a template for creating the height maps for the terrain that gets rendered in the 3D scenes, so there we know which parts are terrain and which are water. But a vectorized in-game map will be needed at a later point as well. Moritz