Erno Szabados wrote:
> > > Great.. ergh.. shall we delay this a bit more, until we check the PLSM?
> >
> > For tiled maps we'd need a high resolution map either, so that wouldn't
> > change much.
> 
> I did not follow the topic, but would a vectorized map help you?

It's not about an ingame-map, but about a template for creating the height maps
for the terrain that gets rendered in the 3D scenes, so there we know which 
parts
are terrain and which are water. But a vectorized in-game map will be needed at
a later point as well.

        Moritz

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