Hi

This one was a very slow week, too busy, anyway, here cames the updates.

I just made a texture image for the sloop, so it could be easily changed the look, have a look at this http://www.pccable.es/images/uvmap.jpg , in the right window is the hull "striped" to left side, right side, rear view, and top view, like a quake model skin.

So changing a JPG we can render different colors of the hull for the 2D ships sprites.

I made a render of one sprite http://www.pccable.es/images/sloo1.tga, but as always it didnt look "right", is a bit too dark and small (I use the 70x70 size), I'm going to remove all the dinamic lighting to the model and do it shadeless so it becomes more shiny, so I just need to know which colors you want for the hull sprites and I'll do them.

I also render a rear view of the hull with the new "skin" (only draw one window) but have a look http://www.pccable.es/images/3dsloo1.jpg

I've been "playing" with ogre3d to try to see some of the models in 3D, but I struck a problem with it, but anyway, Ogre only gives 3D graphics engine, didn't have any collision system, I think could be added via plugins, but the dependencies for anyone who want to compile the game + coliision + freebooters looks really complex...

This week I'll finish the sprites, hope the week goes smoother than previous ..





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