Am Sun, 22 Jun 2014 10:10:04 -0700
Adrian Chadd <adr...@freebsd.org> schrieb:

> When they segfault, where do they segfault?
> 
> 
> 
> -a
> 
> 

I have not investigated this issue so far, since I was convinced - in the first 
place -
it is triggered by a defetive memory system. So I rebooted immediately being 
glad having
found a "solution".

I will check next time it happens again.

oh
> On 22 June 2014 07:56, O. Hartmann <ohart...@zedat.fu-berlin.de> wrote:
> >
> > Hello.
> >
> > I face a strange problem on a set of CURRENT driven boxes. The systems in 
> > question are
> > all the same version of CURRENT (more or less, a week or so discrepancy).
> >
> > The boxes affected have 8 GB of RAM and are old-style Core2Duo systems.
> >
> > The phenomenon:
> >
> > Starting up the box shows the operating system working. But sometimes it is
> > impossible to start certain applications, like Firefox - they segfault. More
> > disturbing is the fail of the linker when building world. Sometimes I get 
> > strange
> > messages like
> >
> > relocation truncated to fit: R_X86_64_PC32 against symbol `__error' defined 
> > in .text
> >
> > when compiling/linking. The funny thing is: rebooting the box and doing 
> > exactly the
> > same very often leaves the system then operable - starting applications 
> > works,
> > compiling works!
> >
> > First I thought this could be a indication of a dying system and so I 
> > checked the
> > memory for two days non-stop without any indication of anything wrong. The 
> > boxes do
> > not have ECC RAM - it's Intel.
> >
> > I see this problem on two C2D based boxes relatively often (one E8400 two 
> > core,
> > another Q6600 quadcore, both systems have 8 GB RAM). This phenomenon also 
> > occured two
> > or three months ago on another machine with 32 GB RAM and a Core-i7 3930K, 
> > but it
> > went away (it was the very same error as shown above).
> >
> > Another system, a i3-3220 with 16 GB RAM never showed the problem although 
> > that system
> > build world also on a regular basis very frequent as the C2D systems do.
> >
> > Well, I feel a bit confused. On the first view, the problem looks weird and 
> > it
> > indicates a kind of memory problem - but testing the memory didn't show 
> > anything
> > wrong.
> >
> > Today "windowmaker" stopped starting due to a malformed command in one of
> > windowmaker's library. I did reboot the box and everything was all right. 
> > Then, also
> > today, I tried compiling world and I got a weird error message about a 
> > misspelled
> > "Int__xxx", I can not remember exactly the text, I rebooted and everything 
> > was all
> > right again.
> >
> > Those errors are frequent on 8GB, C2D based systems and at the moment not 
> > present any
> > more on more modern systems with more memory as described above. This could 
> > be a
> > coincidence, but it is strange anyway.
> >
> > I do not exclude dying hardware, but I'd like to ask whether there is 
> > something
> > strange going on with FreeBSD's memory management at the moment and whether 
> > those
> > problems could also be triggered by some nasty bug? I never see a crash 
> > (which would
> > also indicated faulty hardware), I mostly realise those strange behaviour 
> > either
> > after a fresh boot or after I ran some memory disk i/o intensive jobs, like 
> > updating
> > the ports tree.
> >
> > By the way, FreeBSD CURRENT suffer from a tremendous performance cut these 
> > days when
> > compiling world and updating the ports tree and running portmaster. On one 
> > box, on
> > which ports reside on a UFS partion, it takes more than 8 minutes to pass 
> > the
> > portmaster -da, which is quick when not compiling world. On another system 
> > on
> > which /usr/ports is residing on ZFS (the box has 16GB RAM!), it takes 
> > sometimes 30(!)
> > minutes to perform a "svn update" while compiling world (that is the 
> > i3-3220 with 16
> > GB RAM system), it takes 6 - 15 minutes when the box is relaxed and 
> > updating the
> > ports tree the first time (every subsequent update is much faster).
> >
> > Well, I know these reports of mine are a bit weird since I have no exact 
> > log of the
> > problems, but I think if there is an issue not with the hardware, I report 
> > those in.
> >
> > Regards,
> >
> > oh


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